Age of Imprisonment Helps the Switch 2 Ace Its Biggest Test Yet

It's surprising, however we're already closing in on the new Switch 2 console's six-month milestone. Once Metroid Prime 4: Beyond debuts on Dec. 4, we'll be able to give the console a comprehensive progress report thanks to its strong lineup of exclusive initial releases. Major titles like Donkey Kong Bananza will lead that analysis, however it's two newest Nintendo titles, Pokémon Legends: Z-A and recently Hyrule Warriors: Age of Imprisonment, that have enabled the successor pass a crucial test in its opening six months: the hardware evaluation.

Confronting Performance Issues

Prior to Nintendo officially announced the successor system, the primary worry from users around the hypothetical device was concerning hardware. When it comes to components, Nintendo trailed competing consoles for several generations. That fact was evident in the Switch's final years. The desire was that a new model would introduce smoother performance, better graphics, and modern capabilities like ultra-high definition. Those are the features included when the device was released in June. That's what its specs indicated, anyway. To accurately assess if the upgraded system is an upgrade, we required examples of important releases operating on the system. We now have that evidence over the last two weeks, and the assessment is favorable.

Pokémon Legends: Z-A serving as Early Examination

The console's first major test came with last month's Pokémon Legends: Z-A. The franchise had some infamous tech struggles on the original Switch, with releases including Pokémon Scarlet and Violet releasing in highly problematic conditions. The console itself wasn't exactly to blame for those problems; the actual engine running the Pokémon titles was aged and being pushed much further than it could go in the franchise's move to open-world. Legends: Z-A would be more challenging for its studio than anything, but there remained much to observe from the title's graphics and how it runs on the new system.

Although the title's restricted visual fidelity has opened debates about the studio's prowess, it's undeniable that this Pokémon game is not at all like the tech disaster of its preceding game, Pokémon Legends: Arceus. It operates at a stable 60 frames per second on Switch 2, whereas the original console maxes out at 30 frames per second. Pop-in is still present, and you'll find plenty of blurry assets if you look closely, but you won't hit anything like the instance in the previous game where you first take to the skies and observe the whole terrain beneath become a rough, low-poly terrain. This is sufficient to give the system some passing marks, though with reservations since the developer has separate challenges that worsen basic technology.

The New Zelda Game as the More Demanding Tech Test

There is now a more demanding performance examination, however, because of the new Hyrule Warriors, out Nov. 6. This Zelda derivative challenges the upgraded system thanks to its hack-and-slash gameplay, which has users confronting a literal army of monsters continuously. The franchise's last installment, the previous Hyrule Warriors, struggled on the initial console as the system couldn't handle with its quick combat and numerous on-screen elements. It regularly decreased under the intended 30 frames and gave the impression that you were pushing too hard when being too aggressive.

Thankfully is that it too succeeds the tech test. I've been putting the game through its paces over the last few weeks, completing all missions included. During that period, the results show that it achieves a more stable framerate versus its predecessor, reaching its sixty frames goal with greater stability. It sometimes drops in the fiercest fights, but I haven't experienced any moment where the game turns into a slideshow as the frame rate suffers. Some of this could be because of the fact that its compact stages are designed to avoid overwhelming hordes on the display simultaneously.

Important Trade-offs and Overall Evaluation

Remaining are compromises that you're probably expecting. Primarily, shared-screen play sees performance taking a substantial reduction near thirty frames. Additionally the premier exclusive release where I've really noticed a major difference between my old OLED display and the current LCD panel, with notably in story sequences appearing less vibrant.

Overall though, the new game is a dramatic improvement over its predecessor, similar to Pokémon Legends: Z-A is to the earlier Pokémon title. For those seeking any sign that the Switch 2 is fulfilling its tech promises, despite some limitations remaining, the two releases demonstrate effectively of how the Switch 2 is substantially boosting titles that performed poorly on previous systems.

Anthony Robbins
Anthony Robbins

A tech-savvy journalist passionate about digital trends and storytelling, with a background in media and communications.